Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Wednesday, May 29, 2019

Nobody cares about gold selling in WoW Classic.

 I watched a video on gold selling in the upcoming WoW Classic, and why it is a bad thing:




The video is total shit and here is why:
1. Gold sellers don't create gold out of thin air. They go out into the world and farm it, which in turn a) gives the opposing faction something to kill b) fills the world with people running around, which feels good.
2. Gold sellers still pay monthly subscriptions.

Yes, it is certain that people specifically farming gold night and day for the purpose of selling it to players MIGHT inflate the economy. But I don't really think it will happen. There are numerous gold sinks in the game, such as respec and repair costs. The game's economy will be fine. And even if it's not, who cares? Stuff on the AH might get cheaper, so what? Isn't that a good thing? It's a semi-carebear grindy MMO anyways, it's not like it's some Eve Online or something, where the economy is really important..

Friday, October 5, 2018

The two biggest reasons for the shitty state of UO free shards

Hey there. So I've said this before, but I want to say it again.
Here are the two reasons why I, as a die-hard UO fan, haven't played for over 6 years:

1. Too many servers.
As a result, the small UO community is spread thinly across all the servers, which results in small server populations. And server population is important if you want to have a living world.

2. Lack of new content
By "new content" I mean the following:
GMs do not create interesting and elaborate events and quests.
Any GM event I've seen so far has been along the lines of "hey it's halloween so we've dyed some monsters pink and given them increased stats, go kill them and earn some neon-colored robes".

None of the shards I've been to have a real story going on  - with quests, struggle, conquests, interesting storylines, etc. It's extremely sad.

Let's face it - default UO without a storyline is quite a boring experience. Combat is basic and PvE is not exciting. While the expansions added new scenery and new stuff to do the biggest issue was that they trammelized ALL servers. They didn't make separate PvP servers without Tram and PvE servers with Tram. They just trammelized everything - a prety horrible and incompetent decision by all standards.
(And yes, I know about Siege Perilous).

Shit, at this point it's more interesting to play WoW on some free vanilla server even with it's total lack of reasons to pvp no looting and virtually no way to lose your items (which makes for a stale economy once enough ppl hit max lvl).

So yeah.
It saddens me that I feel I really don't want to go back to UO. There's nothing there for me. I'm having way more fun in vanilla WoW even tho it drives me crazy that I can't loot fallen enemies (and that nobody can loot me) or steal from them as a rogue.

I feel like an incel who can't get laid no matter what. It's maddening. I can't get my proper MMORPG fix no matter what.

EvE is a somewhat nice alternative but I dislike the fact that it's mainly fleet-pvp oriented (it's not really possible to go out there by yourself and wreck. Well, you could, but it would take you some time to find someone willing to fight you, since in this game people can escape the location even before you emerge out of warp, lol. And it doesn't help that some can just call their buddies from across the system - they arrive in the matter of seconds and you get 1v10'd). Otherwise EvE is a pretty good game for people who are looking for a virtual world they can live in, but overall not really my cup of tea.

Friday, December 8, 2017

Why WoW never had a full-loot server?

I've always found it wierd that WoW never had a server with full loot enabled.
With its large audience I am sure this server would be full of players.
World of Warcraft has almost everything a MMO needs - excellent setting, epic design, great music. There's even some immersion there if you can find it. I have nothing but great memories of WoW.

So why did not they create a full loot server? At least one? Sure they could do it.

I guess it's just that big companies do not really care about minorities. Hardcore PvP players are a minority. Why even acknowledge their existence, if there's a ton of softcore players out there that are waiting to be spoonfed another shitty expansion?

Duh.

Monday, October 31, 2016

So...what's up with SotA?

 Yeah, what's up? Haven't heard anything about it for a while. Not like it's popular outside of their little sect of SJW bodypositive fanboys.

Stumbled upon a thread on reddit. It is 10 months old, yet captures the situation in detail - for those of you who want a quick tl;dr on why SotA is shit. Enjoy the read. Meanwhile I'll try to find more detailed reviews.

https://www.reddit.com/r/MMORPG/comments/3z17iu/discussion_what_are_you_opinions_about_shroud_of/


Here are some more quotes from around the /r/shroudoftheavatar subreddit.

The community is loving but also crazy. They champion things that benefit them but are really bad for a sandbox game.
The game was a mess ever since they tried to cater to PvE, PvP, offline, Singleplayer and MMO players/aspects all at the same time. Just a colossus conflict of interest that is impossible to balance.

Well said. I was one of the early backers who poured almost a thousand dollars into plots for me and my wife. I was drawn in by the Ultima legacy and dreams that were never realistic, and I just drank the kool-aid.
And then, when there was a game available to play, I was deliriously excited and logged in and got going. But I kept wondering when it would become fun. It was lifeless, pointless, klunky, with incessant zoning and the longest load times I'd ever experienced. I kept rationalizing that "it's alpha", "it's beta". The card combat system was unbelievably stupid, taking something that already annoys everyone, RNG, and making combat dependent upon it. What a collosally dumb move. When I spoke up in the forums, I was shouted down by the true believers and whales who were ecstatic about their expensive player towns and their RP events. Dancing on tables and singing songs was ... interesting, but in the end there was no fun to be found.
I was a lucky one. I saw the trainwreck coming early and sold off both our accounts and lots and actually got my money back. This, of course, is possible because the game actually tolerates Real Money Trading.
What a disaster, what a waste. At least I got out undamaged.

Gaming for me is a social thing more than a hobby. Especially the excitement of being in early and helping to build something.. The same as Star Citizen, or Crowfall.
I have invited friends to those games and they have joined.. with Sota they recoiled in horror - And nothing I have described is because the game is "unfinished"... Pay to win cash shop trash, for example, is not a temporary development issue - it is a sign that things are very very wrong with the payment model. Is that likely to change?

they can't even figure out what they want their targeting system to be, much less make a fun and balanced pve/pvp experience. Was supposed to be in beta 2+ years ago, but is still in pre-alpha (with a persistent world.) There is just so much wrong.
I re-installed when i caught wind of the patch notes saying they added a bunch of skills and did a bunch of work on balancing combat. Come to find out the skills they added were mostly meaningless passive or stat buffs, and terrible heals in spell trees that made no sense, along side one lackluster riposte ability.
Subsequently I uninstalled. I'll give it one more go after "final" release, just to know for sure, but as a long time fan of Ultima Online and the cut-throat, cold world, I don't think this game will ever quench the thirst for "UO 2."
SoTA is a disappointment.

Monday, April 11, 2016

The Fall and Fall of Ultima Online

Greetings. It is me, Templar, delivering my latest insights in barely readable English.
Twenty minutes ago, as I was taking a shower, I got the idea for my latest article. Here is the idea: the second fall of Ultima Online.

Thursday, November 5, 2015

SotA continues to crap itself... just as I've foreseen

Just read the OP post. And the thread. That's what happens when incompetent people try to make a game. People who have no idea whatsoever what the heck they are doing.

https://www.shroudoftheavatar.com/forum/index.php?threads/in-regards-to-the-distracting-nature-of-the-deck-system.25960/

Saturday, August 8, 2015

Carebear = Crappy genetics

"Point I'm making risk adverse people are genetic throw backs who will never make a leap of faith or lift for the occasion. They need to be culled. The softness of western society is clearly being reflected on the Internet. As long as they are spoon fed shit about they are special, some shitty news media to keep them afraid and ignorant and their food regulated these fat useless genetic throw backs live. Sad thing is they are just beasts of burden for the economic beast they serve and coz of media they are fat dumb and stupid."
  http://shroudunlimited.boards.net/post/4885/thread

  Oh my, dodgy totally nailed it here. Something I was not able to say on the SotA forums. Truth is, carebears are genetic thrash. They are not fit for a life of adventure both online and offline. I've never known a carebear who were a cool person in real life. All carebears are boring normalfags and / or socially awkward sperglords who like to stay at home with mom.
   I've tried on occasion to do business with such people (making games for android) and it soon became clear those people can't do shit. They are extremely dumb, indecisive, they don't actually crave success or money.
  Now, of course there are different types of carebears. I'm talking about the most common type - the 19-29 years old millenial. Carebears are total shit to conduct any business with. The only way to make use of those people is to hire them and pay them,




Wednesday, August 5, 2015

Why Templar hated EVE Online

Hello everyone! Today I'm gonan tell you why I fockin hated EVE.
I'm not into long ass articles in any of the three languages I speak, so I'll keep it short.

In a MMORPGs, I value immersion the most. The problem with EVE is, that it breaks my immersion at so many levels. The game has a lot of issues, but I'll start with the one I particularly hated:

Saturday, August 1, 2015

Templar does Eutopia

Okay, so here we go. Get ready and strap your seatbelts. It's time to explore the world of Eutopia