Stumbled upon a thread on reddit. It is 10 months old, yet captures the situation in detail - for those of you who want a quick tl;dr on why SotA is shit. Enjoy the read. Meanwhile I'll try to find more detailed reviews.
https://www.reddit.com/r/MMORPG/comments/3z17iu/discussion_what_are_you_opinions_about_shroud_of/
Here are some more quotes from around the /r/shroudoftheavatar subreddit.
Gaming for me is a social thing more than a hobby. Especially the excitement of being in early and helping to build something.. The same as Star Citizen, or Crowfall.
I have invited friends to those games and they have joined.. with Sota they recoiled in horror - And nothing I have described is because the game is "unfinished"... Pay to win cash shop trash, for example, is not a temporary development issue - it is a sign that things are very very wrong with the payment model. Is that likely to change?
they can't even figure out what they want their targeting system to be, much less make a fun and balanced pve/pvp experience. Was supposed to be in beta 2+ years ago, but is still in pre-alpha (with a persistent world.) There is just so much wrong.
I re-installed when i caught wind of the patch notes saying they added a bunch of skills and did a bunch of work on balancing combat. Come to find out the skills they added were mostly meaningless passive or stat buffs, and terrible heals in spell trees that made no sense, along side one lackluster riposte ability.
Subsequently I uninstalled. I'll give it one more go after "final" release, just to know for sure, but as a long time fan of Ultima Online and the cut-throat, cold world, I don't think this game will ever quench the thirst for "UO 2."
SoTA is a disappointment.
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