when I hear RG's plans I don't worry about the quality of this game. My question is will other devs/backers try to keep him from designing the game he wants to design. When you hear what is laid out in the forums and the "promises" set in stone it (No "Don't Lawyer me, Bro"?) sounds like a different game then what he describes in interviews. RG isn't a Game Maker he is a World Creator, let him make his world cause his legacy is on the line (and the only reason this game stands a chance at success).
I'd like to be able to give advice on specific ideas to try to make them work, like what he described in uo about the time spent on the grass, goats and wolves. Was that idea bad? NO, IT IS GOLD. Did it work? No, but the industry has decided the fix is to have spawns that appear out of nowhere at set times. I would have approached the fix by throttling the wolf AI to make the struggle for resources more realistic (roaming fast moving packs with assault and retreat tactics). The reason developers have so many balancing issues is due to the complexity of nature and how difficult it is to incorporate that into a game world. Starvation makes predators more aggressive and changes there tactics to allow for more risk than if food was in abundance. If you noticed in UO, there was also a fleeing tactics when low life which AI can now improve upon. Killing AI shouldn't be a cake walk, take the AI's gloves off. I wonder how much of the grief was due to low quality AI that reduced player dependency on each other, if AI was a threat outside of civilized areas more would have to play in those areas and follow the rules. We need to hear RG's ideas and possibly give advice to see if they can be tweaked and work. He might want to hire some teenagers cause no one will find a weakness in a design faster.
I'd like to be able to give advice on specific ideas to try to make them work, like what he described in uo about the time spent on the grass, goats and wolves. Was that idea bad? NO, IT IS GOLD. Did it work? No, but the industry has decided the fix is to have spawns that appear out of nowhere at set times. I would have approached the fix by throttling the wolf AI to make the struggle for resources more realistic (roaming fast moving packs with assault and retreat tactics). The reason developers have so many balancing issues is due to the complexity of nature and how difficult it is to incorporate that into a game world. Starvation makes predators more aggressive and changes there tactics to allow for more risk than if food was in abundance. If you noticed in UO, there was also a fleeing tactics when low life which AI can now improve upon. Killing AI shouldn't be a cake walk, take the AI's gloves off. I wonder how much of the grief was due to low quality AI that reduced player dependency on each other, if AI was a threat outside of civilized areas more would have to play in those areas and follow the rules. We need to hear RG's ideas and possibly give advice to see if they can be tweaked and work. He might want to hire some teenagers cause no one will find a weakness in a design faster.
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