Wednesday, July 1, 2015

Okay. Maybe its time to comment on this post. If theres anything to comment on.


Silent Strider said: 
What I learned out of roleplaying for a couple decades, mainly through pen and paper RPGs, is quite a bit different.



While the technical part should be a requirement, it should only include what makes sense for the story that is being told. It's why most RPG books I've read in the past include something to the effect that all rules are optional, and it's the role of the game master to break, bend, or rewrite them as needed to move the story along and keep everyone having fun.



In a sense it's similar to how books, and other kinds of entertainment, deal with the details. When well done, they present and reinforce the details that will strengthen the story, create a better experience, while glossing over anything that doesn't really make a difference.



Nothing interesting here. Some talk about how players should not be forced into a harsh pvpish heavily-rp environment cause liberalism and "hurr durr im 30 yrs old have job kids and thats why i want to pve only".



As a simple example, take travel. Have you ever read a book, watched a movie, or played an RPG game where uneventful travel was portrayed in full? You likely haven't, simply because uneventful travel, even though realistic and making up for the vast majority of travel time in the real world, makes for a boring experience, something people don't expect from their entertainment.



The same can be said about many other things. For example, RPGs based on the Storyteller and Storytelling rules system, and even some based on the D20 rules, don't use precise control over money, using a gross approximation instead; most RPG systems simply assume that characters are doing whatever they need to keep themselves and their pets and mounts healthy and in good spirits, not requiring that players re-enact that; equipment maintenance is assumed to happen "out of screen," and unless the story calls for gear failure to be an issue it's simply assumed to not happen; and so on.
It seems you dont even understand what are qwe talking about.
Highly interactive environment is good and adds to the immersion. 
Free PvP and full loot are parts of highly interactive enrinonment.
Action->reaction. Cause and effect. Feedback from the environment as opposed to an endless silly loop of pve grind in a game, that has nothing other than pve grind.
In UO I could put on a jester hat and tell silly jokes over the bodies of the people I kill.
In WoW I couldn't .
In UO I could kill a lot and become dread. I could steal keys, I could rob someone's house and leave a note there "ha-ha pwnt". In WoW I couldn't.
I want this game to be like UO. Not like WoW.
You want this game to be like WoW. And not like UO. Which means you do not want real roleplaying.
Cause real roleplaying is impossible without total immersion.
Sitting on chairs. Chopping off heads of corpses. Drinking tea. brewing tea. Poisoning someone's tea. Stealing their stuff. This is full immersion. This is full Roleplaying. A game so immersive that even a guy named L33t_Kill3r who goes around cursing and killing looks like he is RPING TOO, because the game itself is built that way.
Can you not understand?

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