Silent Strider said: ↑
Also, non-consensual PvP, for me, is the antithesis of roleplay; .
No more than life in the wilderness is anthitesis of life of no risk or danger in a greenhouse.
I'd prefer to call the former "Life", and the latter - "existence".
We're having exactly the same dychotomy here regarding roleplaying. You think that killing dragons for leveling in a fantasy setting is enough to be called roleplaying.
I think it's not enough, and real MMO roleplaying is alot more than that.
In DnD you had the DM to emulate the world for you. World, weather, environment, beasts, allies, enemies - bandits, skeletons.
In MMOs you no longer need the DM. The DM is the game itself.
Why do you want to exclude the bandits, the brigands, the bad people? The thieves, the murderers, the poisoners, the suicide bombers?
When you play DnD, do you force your DM to play only weak enemies against you, so you win all the time and never have to sweat? Tell me more about your tabletop gaming experience. Because I find your statement (the one I quoted) amusing.
No comments:
Post a Comment