Thanks for the clarifications Strider I'm glad you think we might have a similar nerdy past, I'm sorry that I dislike your hidden elitism, I know its not misplaced or ill intentioned but it really goes against a vision we have.
I won't attempt a IRL alegory since we all know it would have varying degrees of implications because IRL has less "tangible" rules than we are expecting out of a well made open PvP system. (we do expect alot of semi-magic rules and hard consequences, not a free-for-all like UO) We know full well that the half programmed UO is all you experienced of it, but the one that exists in our minds still exists even if you deny it.
Now strider since you won't let go, could you please explain to us how do you think the economy can be viable from what we've seen (crafting is easy and FUN + we find lots of loot)... if you add to the equation that not many players are going to lose armor or weapons (affinity and can be repaired) in PvE, because the same mechanic of loosing hard earned items would also apply. I know : I've been joking about you not caring to lose your stuff to AI's but that it would enrage you if it was another player because he's getting pleasure out of it.
But if you lost 3 sets of hard earned armor to one boss ? that would definately bother you as well, we know it so don't try to ammend the issue.
Thats what bothers me intimately with "gear progression"... yes its easy to cater to players like sheep if you have gear progression because you force them to PvE in a funnel. So yes you do to us exactly what you don't like done to yourself, force a playstyle upon the others, whereas we would have as much fun as you by just taking regular armor and fighting with treebranches, we know cause we left when they attempted to improve UO and many of us played on old rules shards, with no special items or whatever, getting infinite replay value from that old game.
Scales are all upside down you see, really depends how you look at it. Thats why right now Dragonlance is far from off topic, as similar topics are consistently being touched, faith vs magic, materialism vs morality, undead posession vs spiritual vision.
I'm not saying one style excluded the others, I'm saying if we aren't lazy we can leave the rulebook open like we did for UO, and it would be a shame that ideas that never could see the light of day (we know why) in UO would get trashed without a second tought because its not fresh. Bottom line is we all were inspired by Lord Gariott's ideas and now that we see him being hesitant on saying his mentality changed, we hop on the wagon and don't care if its headed for a concrete wall. We all take death a bit more lightly that your regular folk it seems...
If our Lord had hinted even a bit to the contrary, we would shut up forever like people are supposed to after a marriage. You can bet he is reading this, and that he won't stop being amazed at the heartfelt movement he created, and all the imagination he put in motion.
P.S. - I was a seer member of UO for over a year before the story crashed due to IRL court proceedings on game meta-market. They fired all the talents, trashed us like rancid hamburgers... all in one swoop. Our fun as seers, was to die so other players could enjoy a good challenge, so we were pro at it. We could make you think you would die a number of times, yet never deliver the deadly blow, so when you finally killed us you could yell of joy and fully loot my special sets of armor and clothes I bought on the player market just to give away.
I'm not sure if you understand what I'm saying again but even in my off time when I played my regular character, for many years I would attack rich guilds, only loot their gold and take that gold to buy amazing sets of armor that I would then give away by letting myself die to real roleplayers. And yes, I would spy them and see if they roleplayed among themselves, then analyse them to know what would constitute a good challenge, then give them such a fun time.
In fact it never stuck me once, that I would like to accumulate wealth and armors without ever using them, this was reflected by my choosing of a very small vesper house, which was in constant flux (exept for my server birth rares that I destroyed when I quit)...
I was like this ok... but when I think about the economy, if there was no ridiculous "forced pvp" with heartless idiots that keep over 20000 sets of armor for no reason in their basement, the economy would have gotten shaky pretty fast.
I won't attempt a IRL alegory since we all know it would have varying degrees of implications because IRL has less "tangible" rules than we are expecting out of a well made open PvP system. (we do expect alot of semi-magic rules and hard consequences, not a free-for-all like UO) We know full well that the half programmed UO is all you experienced of it, but the one that exists in our minds still exists even if you deny it.
Now strider since you won't let go, could you please explain to us how do you think the economy can be viable from what we've seen (crafting is easy and FUN + we find lots of loot)... if you add to the equation that not many players are going to lose armor or weapons (affinity and can be repaired) in PvE, because the same mechanic of loosing hard earned items would also apply. I know : I've been joking about you not caring to lose your stuff to AI's but that it would enrage you if it was another player because he's getting pleasure out of it.
But if you lost 3 sets of hard earned armor to one boss ? that would definately bother you as well, we know it so don't try to ammend the issue.
Thats what bothers me intimately with "gear progression"... yes its easy to cater to players like sheep if you have gear progression because you force them to PvE in a funnel. So yes you do to us exactly what you don't like done to yourself, force a playstyle upon the others, whereas we would have as much fun as you by just taking regular armor and fighting with treebranches, we know cause we left when they attempted to improve UO and many of us played on old rules shards, with no special items or whatever, getting infinite replay value from that old game.
Scales are all upside down you see, really depends how you look at it. Thats why right now Dragonlance is far from off topic, as similar topics are consistently being touched, faith vs magic, materialism vs morality, undead posession vs spiritual vision.
I'm not saying one style excluded the others, I'm saying if we aren't lazy we can leave the rulebook open like we did for UO, and it would be a shame that ideas that never could see the light of day (we know why) in UO would get trashed without a second tought because its not fresh. Bottom line is we all were inspired by Lord Gariott's ideas and now that we see him being hesitant on saying his mentality changed, we hop on the wagon and don't care if its headed for a concrete wall. We all take death a bit more lightly that your regular folk it seems...
If our Lord had hinted even a bit to the contrary, we would shut up forever like people are supposed to after a marriage. You can bet he is reading this, and that he won't stop being amazed at the heartfelt movement he created, and all the imagination he put in motion.
P.S. - I was a seer member of UO for over a year before the story crashed due to IRL court proceedings on game meta-market. They fired all the talents, trashed us like rancid hamburgers... all in one swoop. Our fun as seers, was to die so other players could enjoy a good challenge, so we were pro at it. We could make you think you would die a number of times, yet never deliver the deadly blow, so when you finally killed us you could yell of joy and fully loot my special sets of armor and clothes I bought on the player market just to give away.
I'm not sure if you understand what I'm saying again but even in my off time when I played my regular character, for many years I would attack rich guilds, only loot their gold and take that gold to buy amazing sets of armor that I would then give away by letting myself die to real roleplayers. And yes, I would spy them and see if they roleplayed among themselves, then analyse them to know what would constitute a good challenge, then give them such a fun time.
In fact it never stuck me once, that I would like to accumulate wealth and armors without ever using them, this was reflected by my choosing of a very small vesper house, which was in constant flux (exept for my server birth rares that I destroyed when I quit)...
I was like this ok... but when I think about the economy, if there was no ridiculous "forced pvp" with heartless idiots that keep over 20000 sets of armor for no reason in their basement, the economy would have gotten shaky pretty fast.
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