UO and FFXI came out before WoW.
WoW actually lowered the bar. It didn't set the bar.
How do you make a game that isn't like WoW?
Easy.
Don't put ! and ? above key NPCs heads.
Don't have glowy things that tell you where/what to click.
Don't fill the map with numeric circles telling you where to go for everything.
Don't have a little queue thing that lets you automagically warp to a dungeon so you can farm for gear.
Don't have mindless crafting where you make tons of worthless crap just to level up.
Don't center the game around gear and useless fetchquests.
WoW actually lowered the bar. It didn't set the bar.
How do you make a game that isn't like WoW?
Easy.
Don't put ! and ? above key NPCs heads.
Don't have glowy things that tell you where/what to click.
Don't fill the map with numeric circles telling you where to go for everything.
Don't have a little queue thing that lets you automagically warp to a dungeon so you can farm for gear.
Don't have mindless crafting where you make tons of worthless crap just to level up.
Don't center the game around gear and useless fetchquests.
It's always fun to listen to people who say that WoW set some 'bar' yet who have never seen what a real MMORPG is like.
The bar was set pretty high when UO was released. There were some very good MMORPGS after UO but none of them were near as good as UO was.
Same people like to say that if you make a game with full looting, non-consensual PvP and other features UO had you wont be able to draw a huge audience and earn enough money to support the game.
How do they know? They don't.
They neither know it from experience in gamedev nor from observing the MMO market. They just say what everyone around them says.
And why would they even care? They're not the ones who will have to pay monthly fees for servers and support of the game.
Having a huge toxic croud constantly whining how a game with PvP and looting will not attrarct a huge playerbase really kills my desire to visit these forums. Or any related forums.
It's like that, a guy comes to a thread, reads about some killing&looting and goes like "hurrr losing players, need trammel". And if one tries to explain to them why are they wrong, the thread gets derailed, we go offtopic without even realising we shouldn't be explaining anything to this guy. Why? He doesn't even care.
But he sure cares about the money the devs won't have because of the game not attracting casual players. He must be a part of the dev team or something.
If this is true, there's a few thousand people on the dev team of Sota.
The bar was set pretty high when UO was released. There were some very good MMORPGS after UO but none of them were near as good as UO was.
Same people like to say that if you make a game with full looting, non-consensual PvP and other features UO had you wont be able to draw a huge audience and earn enough money to support the game.
How do they know? They don't.
They neither know it from experience in gamedev nor from observing the MMO market. They just say what everyone around them says.
And why would they even care? They're not the ones who will have to pay monthly fees for servers and support of the game.
Having a huge toxic croud constantly whining how a game with PvP and looting will not attrarct a huge playerbase really kills my desire to visit these forums. Or any related forums.
It's like that, a guy comes to a thread, reads about some killing&looting and goes like "hurrr losing players, need trammel". And if one tries to explain to them why are they wrong, the thread gets derailed, we go offtopic without even realising we shouldn't be explaining anything to this guy. Why? He doesn't even care.
But he sure cares about the money the devs won't have because of the game not attracting casual players. He must be a part of the dev team or something.
If this is true, there's a few thousand people on the dev team of Sota.
No comments:
Post a Comment