Friday, July 3, 2015

From UO to today's MMO's, gear has become more and more the goal in character development.
Some gear would require raiding weekly, killing bosses with full groups and just being dependent on RNG for the correct drops.
It could take weeks to months to get top end gear. Hours and hours of game time.
In UO, the gear was simple (Pre AOS)




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Player Crafted Grandmaster Quality would fall between Might and Force for weapons and Guarding and Hardening for Armor. I believe the durability on said items was also between Substantial and Massive.
I can't remember the Accuracy, but I believe It also would fall between surpassingly and Eminently.

So basically, in terms of damage, Ruin < Might < GM Crafted < Force < Power < Vanquishing
So a vanquishing Broadsword might do +5 more damage than a GM Broadsword. (Not a big deal)

Example of Gear in current MMO's.

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Just looking at these 2 lightsabers from SWTOR, the damage difference is about 50 pts ! And thats is only 1 tier difference (162 to 168 rating). Guess how the damage of a 20 rated lightsaber (that you would pick up early in leveling) would compare to a 168 lol. And this only factors in one item property, damage.

Also the difficulty in obtaining these weapons takes a good amount of effort. Running through a raid with a full group of people all competing for the same weapon drop. Could take you weeks to acquire that item.

Looking at these 2 examples, the difference in loss of even a vanq sword compared with the loss of one of these lightsabers to looting would be horrific.

Now SotA will not have simple gear. Darkstarr has stated this. The gear might not be as extreme as in SWTOR, but it will be nowhere near as simplified as early UO. Could you stand losing a weapon, like one of these lightsabers, due to looting? Because you were outnumbered 10-1 ? or lagged ? You want to spend another 2 weeks grinding for top gear every time you die?

In UO, I mostly PvPed in GM gear. If I looted a force or higher weapon, i might use that for the day till it was looted. However, even if they took all my GM armor and weapons on my corpse, that might set you back 15-20 mins of hunting troll to gather enough gold to re-equip from a GM Smith at the Brit Forge. Some even purchased multiple sets of GM wares to keep in stock. You lost your vanq sword? Ok, you might be sad for a few minutes, but losing tha +5 damage advantage didn't make you quit the game. You could find magic items with a little PvE effort or find some affordable options on vendor. Gold was pretty easy to obtain.

PvE is different, you don't worry about being fair to a troll, but in PvP you need more balance in terms of gear to make sure everyone is near equal ground. If you had a rated 169 sword vs 2 people with rated 10 swords, you probably would just cut through them like butter. And real opponents tend to get a bit more upset and complain then an AI Troll.

This is also the reason why some MMO split gear into PvP and PvE. PvPers don't want to be forced to do raids to acquire the best gear to compete in their preferred play style of PvP. Likewise, PvEers don't want to be forced to PvP to get the BIS (best in slot) items to improve their performance in raids.

What if you are a solo PvPer, don't belong to a large guild or your small group can't finish top end PvE content for gear? That guy is gonna get frustrated and quit the game.

Ideally, if you want full loot or 50% looting rights, then SotA would have to have PvP gear similar in value to early UO GM gear. You die and find a crafter to get their basic weapons and armor to then return to the battle. You lose some time, but not weeks !

I had suggested before, if u want full loot, have crafters make basic PvP gear (easy to afford and replace).
And for PvE, who cares, do what you want because PvE gear can't be used in PvP.

PvP is best when its fair in terms of gear and outcomes depend more on tactics and skill.

I hope this history lesson explains why looting of players (either from other players or monsters) is difficult to implement.

*** A few posts down, Primerib posted an excellent reply about how MMO's use the gear grind to their advantage. Another reason why gear has changed so much from early UO ***

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