> Or, what if the game is smart enough to know what type of opponent you are fighting and allow multiple options with a skill?
Thanks, no. This I can do myself. Don't need robots to make decisions instead of me, this aint the 24th century still.
The only good use I see for a deck-based system is if we have two types of spells. The first kind is your ordinary spells that you can cast at any time. The second is special spells, that need preparation before being used.
So for example you have 10 slots and you can pick 10 spells out of the list of spells that need to be memorised before casting.
Or 5 slots. Whatever. So you gotta decide what you pick: the Observer ward spell that places a ward which can be used as a remote camera (and maybe requires a wooden stick and a glass ball as reagents) or you pick the "Sticks to snakes" spell and transform that orc spear you looted into a deadly mamba and let it crawl around the battlefield.
So you got all of them 50 spells from the spellbook + 5 slots for memorising special spells. As the game grows and more addons are released we could get more and more of those special spells, making combat and gameplay in general more diverse.
I think that PvP above all should be competitive, and thus void of all unnecessary randomness. Randomness is good only as an addition to the "normal"pvp. For example in UO this addition was the magic wands and jewelry you could carry. Teleport rings, heal wands, invis earrings etc.
The only good use I see for a deck-based system is if we have two types of spells. The first kind is your ordinary spells that you can cast at any time. The second is special spells, that need preparation before being used.
So for example you have 10 slots and you can pick 10 spells out of the list of spells that need to be memorised before casting.
Or 5 slots. Whatever. So you gotta decide what you pick: the Observer ward spell that places a ward which can be used as a remote camera (and maybe requires a wooden stick and a glass ball as reagents) or you pick the "Sticks to snakes" spell and transform that orc spear you looted into a deadly mamba and let it crawl around the battlefield.
So you got all of them 50 spells from the spellbook + 5 slots for memorising special spells. As the game grows and more addons are released we could get more and more of those special spells, making combat and gameplay in general more diverse.
I think that PvP above all should be competitive, and thus void of all unnecessary randomness. Randomness is good only as an addition to the "normal"pvp. For example in UO this addition was the magic wands and jewelry you could carry. Teleport rings, heal wands, invis earrings etc.
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