So f*ck off, if you don't like it.
-Templar
Originally posted by Distopia
Originally posted by Dullahan
Devs need to stop trying to walk the fence and just make the game they want to make. I'm all for some degree of safety, but in a pvp game I want to be able to kill any player when they step outside of the guards line of sight. Now I generally don't RPK, but theres a time and place for everything and I personally like the danger that existed in a PvP mmo when this was the norm.
I remember when games didn't try to please everyone, and MMOs were better for it.
THis mentality never made sense to me as a PVPer myself. a flagging as well as guild warfare system offer far better PVP in my eyes. IT builds a stronger PVP foundation because those taking part want to be, those taking part most likely can defend themselves making for better fights, and an atmosphere that is simply more fun, it's also more challenging than running around ganking noobs.
Want FFA PVP? start guild wars, same concept as FFA, yet still less likely to see noobs being ganked, or folks who can't defend themselves.
ON top of that it accommodates a healthier overall community, as it's not just a bunch of wolves running around preying on sheep.
Soumds good, how/why would a guild war be started?
player A - That's my node!
player B - suck it noob!
player A - *I will talk to my GL and ask him to start a guild war*
GL-Now? Can't do that right now I'm organizing my house. Maybe later
Player A - You're lucky my GL is busy
Player B - Hahah noob with noob guild *continues to follow and harass player A"
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