Thursday, June 18, 2015

On the importance of death and risk in a MMORPG game.

Hard to argue that there are many more things to RPing besides killing and looting.
But I've always said, in a MMORPG, death is the backbone, the red thread that goes trough ALL the aspect of a game, putting it all together.


Without death and the risks associated with it, the whole becomes fractured and we got numerous weak and worthless instances of "roleplay".
Here Joe and his guild of Dragon killers (cause what else is there to do in the game without thieves and killers?) is killing dragons. it isnt hard, because monsters are not hard in any game. And even if they are, an optimal way to kill them fast is discovered soon. Nobody asks to join the party, cause there is no need for it. There is no arch-dragon. No epic battle against the forces of the Black Drake. And Joe's wife is also using scripts to farm faster.

There Roger and his guild of Random Dudes who Speak In Victorian English are drinking beer in the tavern. Nobody really joins them because it's not really interesting. The party is boring, cause there are no *epic* stories to tell. Stories about how Roger cleaned a dungeon in 20 minutes and got 3kk worth of loot are simply boring.

And so on. There's nothing to put all those scattered groups together. No betrayal. No hate. No murder. No theft.
No black dot in the white half of the ying-yang symbol. No black half either, it's all white, pure white, like the Omniscient light of God. Blinding light.
And after you're done doing the storyline, done killing all the dragons in all the dungeons, there will be nothing to remember in the end. It was a good game, but you could have played it alone like a single-player adventure.

The symbolism here is huge. Look up the ying-yang symbol. White half, black half. White dot in the black part, black dot in the white part.
It's fundamental, it's a matter of basic laws of nature.
NPCs can't play the role of the black dot in the white field. Only people can. And to do so, these people must be able to kill, steal, and loot. Without this, it's some single player game for boring people.

I'm strivng real hard, while writing my post I have to overcome my stupidity as well as my poor knowledge of your language in an attempt to convey a point so important and dear that it forces me to stay awake at 01:14 at night writing this post.

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